Post by Minty on Jan 2, 2019 1:15:41 GMT
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The combat application is an entirely optional application, for those who would like to be involved in future combat-based event threads. This post should be made separately from the Character Application. This application will allow staff to ensure that everything is fair and balanced among players in a freeform combat setting, and will help other players get a quick and solid idea of what their allies and enemies fight like. When you've filled out the form, post again in the Ready For Review thread.
You may not put your combat application up for review until your character application has been reviewed and accepted by staff.
The Combat Application
A Simple Guide
The combat application is an entirely optional application, for those who would like to be involved in future combat-based event threads. This post should be made separately from the Character Application. This application will allow staff to ensure that everything is fair and balanced among players in a freeform combat setting, and will help other players get a quick and solid idea of what their allies and enemies fight like. When you've filled out the form, post again in the Ready For Review thread.
You may not put your combat application up for review until your character application has been reviewed and accepted by staff.
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"Character Name"
Combat Application
Name:
Race:
Affiliation:
Base Stats
(Each stat must be given a letter grade. This represents your character's relative strengths and weaknesses, not how numerically good or bad each stat is. A character with an A in Agility is not automatically quicker than one with a B, they have merely focused more of their time and training into developing their agility than the character with a B has. This will, in some cases, result in a character with a higher letter grade beating one with a lower letter grade, but this is more the result of time and focus on that stat than the actual letters assigned.)
(Eg: A highly experienced huntsman may have a power of C and still be more 'powerful' than a civilian with no combat experience but a power of A)
(You must have one of each letter.)
Aura: (A-D) Your Aura strength and longevity, it will keep you alive and protected.
Stamina: (A-D) Your ability to take hits and last long in a fight, even without Aura.
Power: (A-D) Your strength and precision, your ability to cause damage.
Agility: (A-D) Your speed and evasiveness, how much ground you can cover in a short time.
Technical Skills and Fighting Style
Abilities specific to your character, not your weapon. Technical skills are the result of training, natural talents, and tangentially related skills. These can apply within and without combat, so be sure to take your time in choosing them. A Hunter will be doing more than just fighting. It may help to draw some inspiration from your backstory, or perhaps early interactions with other characters. You may choose/create up to Four (4) of these. (i.e. Good Eyes, Stealthy, History Buff, Tinkerer, Veteran Hunter.) Be sure to give a short description of each.
In addition to basic traits, a short description of their combat style as a whole should be given as well.
Equipment
Summarize your weapon's appearance and general use. Remember, we will be enforcing regulations on weaponry- that means not too many forms, not too much dust, not too many individual weapons. You may also include any additional equipment your character may have, but keep this minimum as well.Semblance
A physical manifestation of aura, and often a vessel for more efficient combat or more creative problem solving. Enough has been said about the semblance, both in the show and on the site, it's not entirely necessary to explain it all over again. Be wary of how you wish to present and/or use your semblance, all semblances will be read over and checked very carefully, and additional limitations will be imposed if deemed necessary.The Semblance tends to reflect the personality, we adhere to this rule.
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[h1]"Character Name"[/h1][h2]Combat Application[/h2]
[b]Name:[/b]
[b]Race:[/b]
[b]Affiliation:[/b]
[h3]Base Stats[/h3][u][/u]
[b]Aura:[/b] (A-D) Your Aura strength and longevity, it will keep you alive and protected.
[b]Stamina:[/b] (A-D) Your ability to take hits and last long in a fight, even without Aura.
[b]Power:[/b] (A-D) Your strength and precision, your ability to cause damage.
[b]Agility:[/b] (A-D) Your speed and evasiveness, how much ground you can cover in a short time.
[h3]Technical Skills[/h3][u][/u]
Abilities specific to your character, not your weapon. Technical skills are the result of training, natural talents, and tangentially related skills. These can apply within and without combat, so be sure to take your time in choosing them. A Hunter will be doing more than just fighting. It may help to draw some inspiration from your backstory, or perhaps early interactions with other characters. You may choose/create up to Four (4) of these. (i.e. [b]Good Eyes[/b], [b]Stealthy[/b], [b]History Buff[/b], [b]Tinkerer[/b], [b]Veteran Hunter[/b]. Be sure to give a short description of each.)
[h3]Equipment[/h3][u][/u] Summarize your weapon's appearance and general use. Remember, we will be enforcing regulations on weaponry- that means not too many forms, not too much dust, not too many individual weapons. You may also include any additional equipment your character may have, but keep this minimum as well.
[h3]Semblance[/h3][u][/u] A physical manifestation of aura, and often a vessel for more efficient combat or more creative problem solving. Enough has been said about the semblance, both in the show and on the site, it's not entirely necessary to explain it all over again. Be wary of how you wish to present and/or use your semblance, all semblances will be read over and checked very carefully, and additional limitations will be imposed if deemed necessary.
The Semblance also MUST reflect the personality of it's user in some regard, this is not optional.
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